![]() ![]() Nestled near the mouth of the Carpathia River in New Rhodesland, the colony quickly became a vital trade route for the inland settlements, linking them to the riches of the Carabara Seas and their native homelands. The Witchfire’s true purpose is finally revealed, and only the courage and sacrifice of a small group of unlikely heroes can save Alexia from the brink of madness and prevent the infernal weapon from fulfilling its apocalyptic legacy.The Colony of Witchfire's history dates back to mid 1253 when it was established under religious pretenses as a means to split from the church of their homeland, before soon turning into a crucial outpost during the Age of Discovery in the New World. ![]() ![]() Now, nearly two decades later, the veteran of countless wars, Alexia returns to Corvis, the City of Ghosts, in search of help from the malignant forces that seek the return of the coveted sword. With the voices of the Witchfire's imprisoned souls raging in her mind, Alexia would eventually unlock the power of the Infernal artifact and command an army of undead to vanquish the villains seeking to use the sword to once again subjugate the Iron Kingdoms. ![]() Hellbent to spare her mother an eternity of torture, Alexia Ciannor stole the accursed sword and set out to unlock its dark secrets. Now, the legend continues in the newest edition of the Iron Kingdoms RPG in an adventure written for 5e.Īs a child, she lost everything when her mother was wrongfully executed for witchcraft and her soul was consumed by the most ancient of all weapons, the black blade known as the Witchfire. Twenty-one years ago, the Iron Kingdoms was introduced through an acclaimed series of adventures known as The Witchfire Trilogy. ![]()
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