It frequently appears on "Best Games of All Time" lists and it is considered extremely influential on later RPG design. This was a more sophisticated game in terms of graphics, interface and the amount of freedom it gave the player to pursue their own goals. In 1999 Looking Glass Studios and Irrational Games (headed by Ken Levine) collaborated on System Shock 2. System Shock, like the Ultima Underworld games, was praised for bringing the immersive 3D viewpoint of action games like Doom but creating a more thoughtful, intelligent RPG around it. It was created by Looking Glass Studios under the supervision of the legendary Warren Spector (who later created Deus Ex), shortly after the same team had completed work on Ultima Underworld II. The player controls a hacker who becomes embroiled in the machinations of a devious, sentient AI called SHODAN. System Shock (1994) was a first-person science fiction roleplaying game, set on a space station. However, they admit this is beyond their current scope and would have to partner up with another company to undertake that project. Night Dive have also acquired the property in its totality, so can also begin planning a System Shock 3 if they wish.
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